mwo ecm mechs. I tried not to go on for too long about the intricacies of each point, but if you have any questions feel free to post them in the MetaMechs forum. mwo ecm mechs

 
 I tried not to go on for too long about the intricacies of each point, but if you have any questions feel free to post them in the MetaMechs forummwo ecm mechs  Many consider the Timber Wolf to be the undisputed "Jack of all trades" heavy mech with a wide variety of useful

Many of the most famous and popular designs are heavy 'Mechs. Also has omni-pods that allow you to switch out hard points and mount different weapons. Commando 2D with 4 SRM4s, Raven 4X with a Rac5 and medium lasers, Arctic Cheetah with SRM4s and ERSL, Flea 17/20 with MASC and Medium Lasers, Javelin 10P with 6SRM2, Javelin 11A with 7 Medium Lasers, Adder with UAC20/3 ERSL, Cougar with 2 HLL/5ERML, Jenner IIC. holy shit, this thing is awesome. Each 'Mech will sell for $15 USD on the website, and will also be available on Steam. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 2. It’s got ECM, jump jets, and more lasers than a Pink Floyd tribute band show. Some mechs like the Ravens, DDC and Cicada have two tech hardpoints points so that they can equip both ECM or BAP. Griffin-2N is a good ECM medium. Other light mechs are useless against these 2 ecm mechs. Its minus 1 missle hardpoint from the D variant putting it at the bottom of the Jenner list. Dakka, dakka, dakka. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 3. 5% Heat, or +2. 84%] - View) Percentage of vote: 5. The documents : MWO - InGame Settings Explained. both ecm mechs with great dakka. ECM 4xSRM4 for close range combat. It also will cancel one enemy mech ECM within 150m. Preferably one that I can make look like a bigger version of the mech above. Edited by cSand, 08 March 2015 - 09:04 AM. it is too early to say what Mechs are best for stealth armor, it was only released on Tuesday. Hellbringers are nice longer range mechs, ECM yay, but a bit squishy for my taste. Similar damage, no ghost heat, and capable of firing around obstacles, with either side. Fox - ECM, 3 AMS, lazors -Fafnir 5- ECM + Stealth, 4 AC5 + 3 ML (yes, this stupid thing works really well). Ecm Mech. my main Cheeta has 6 medium laser builds (if I'm not wrong) and got two Shadowcats, one having a cannon (forgot the. So far I got the Raven, Cheeta, Shadowcat and Cicada, being Cheeta and Shadowcat being my favorite ECM mechs so far. I'm learning that my enemy targets of choice should be Atlas DDC with ECM to counter, pester, and light up for our team, LRM boats to circle and jam targeting/firing, big heavies like stalkers. A Heavy Is Ecm-Able Mech? Started by Zephonarch II, Oct 23 2014 11:40 AM Page 1 of 2 ; 1; 2; Next; You cannot reply to this topic; Go to first unread post; 21 replies to this topic Poll: Heavy, IS ECM-able mech? Who's in!?. First things first, ECM did absolutely nothing whatsoever to vanilla LRM fire. fast locks, also against ecm mechs a probe and tag. MWO ECM effects: Note: Again, there is some nuance with with distances, but at the most basic, there is an "inside ECM" and "Outside ECM. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL. Only IS has access to the Stealth Armor. This is because ECM is rolled into an "XL premium package" on the Raven and Cicada but available for the stock engine. No longer counters ECM. So like I just wanna know, will there be any new ECM. Crossed out ECM Mechs countered by an enemy ECM have their ECM symbol replaced with a crossed out version. Posted 07 November 2015 - 06:40 AM. Two mediums can equip ECM. Furthermore, people chat about team effort, but then team leaves assaults behind, or alone. Like some of the other weapons in MWO the LPPC are poorly or outright wrongly translated from battletech TT/canon to the nascar shooter environment of MWO. Counter = Narc (narced targets gets a "can always get locked on"for a short time) Mode 3 - counter Counters the nearest two targets with ECM inside 180 m. You'll cover your team with ECM, have enough speed to maneuver around, and a nice burn that will see you win a lot of trades. In the current state you are forced to use these light ecm mechs to have a good chance of countering the other light ecm mechs of the enemy. The COM-2D makes for an ideal scout 'Mech in urban combat areas, where its SRM4 and SRM 6 give it excellent hit-and-run firepower. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. Personally I would prefer fleas over locust. MechSpecs is a community for every level of MechWarrior Online fan. LRM 90 Nova Cat. UAVs can not counter your ECM while stealth is active. 19%] - View) Percentage of vote. But the problem is: its not addition, it usually has a price of some weapon mounts. That being said, the two classes I find the most difficult are lights and assaults. MASC is probably the single most valuable component in MWO, with how much better it makes your mech at changing direction to hide or evade fire. I actually do not know what the targeting/cannot target an ECM mech is with the "sweet spot" where you can get a lock is. Ghost Badger, on 28 April 2014 - 07:25 AM, said: Adv. Assassins dominate all other mechs at 40 tons. My only ECM biggie is Stalker 3FB and i'm not a fan of stalkers, including this one. Assuming its not range issue, Beagle and even worse Light Active Probe have pretty short range, Beagle only counters one ECM so if there are multiple ECM mechs you can still be out of luck. Evvo Jun 12, 2022. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. In most roles the Annihilator will. Maybe not the best mech to start with clan mechs. If I stick him an ECM mech I can have him run around and give people an ECM bubble and if it's built like a traditional ECM spider with ER Large he can still. It's one of my mechs with highest KD and W/L and I don't even. Link left side, link right side, 3 for stagger fire and alpha key for go hot. The Coal Man Oct 16, 2021 @ 2:31am ECM Mech list I wasn't able to find a list and the wiki was totally useless as usual (their ecm list just shows the table scripts) but I found a partial list on the forums and figured I'd post it here for reference in case anyone else needed it. Only certain mechs can carry jump jets, but this limitation is not hardpoint-based. You'll cover your team with ECM, have enough speed to maneuver around, and a nice burn that will see you win a lot of trades. You don't even need Double Heatsinks for it. Try to use Mechs with ballistic weapons or know, I mean really KNOW your weapons heat gen & Mech shutdown threshold or you will be sorry. Therefore the best support mechs are the mechs that output the best damage. The effectiveness of the equipment is so high now that it's almost mandatory- much like ECM was back in the days of the 180m magic bubble (better, even- there's only one 'Mech that can't take AMS: the CDA-X5). The Shadow Hawk gets 2 energy in each arm, 1 missile in the head. Lrm 40 and under is just lol. It also will cancel one enemy mech ECM within 120m. Otherwise remains the same. Stand-off snipers and LRM type mechs are not as useful when the enemy team can close the gap very quickly if they chose to. CarloArmato Professional Potato Carrier. list of ecm mechs? started by xeven, apr 13 2013. (as long as both are in the 200 meter radius) its safer to assume. The line gets stretched from other mechs getting ahead of them selves. In MechWarrior: Online, players takes the role of a "MechWarrior" who pilots large bipedal combat vehicles known as BattleMechs (Mech for short). ). ECM Disrupt stops enemy mechs from getting the little red dorito over you. Raven-3L does well with ECM in a variety of builds. Selecting a 'Mech with the proper hardpoint configuration. The goal of changes to the ECM was to shift more weight from the skill tree bonuses towards the base stats of the equipment to help. At the time the Atlas AS7-D-DC entered into MWO, PGI didn't have a function for a Command Console, so they instead gave the D-DC an ECM in MWO. My top choices are:. BAP doesnt do anything to stealth directly, it affects ECM and stealth relies on a working ECM that is not being countered, also for mechs equipped with ECM and BAP, BAP will not counter at all, ECM overrules the BAP. There are several others but those are the mechs that work with me Edited by The Basilisk, 12 August 2017 - 05:19 AM. But having 4 energy, 1 missle, 150kph top speed, JJ and ecm would make it the new king of lights. If the match score is 11-11, and it's just you versus a stealth armor mech, you're going to have to force them to shoot you until they overheat. #10. Urbanmech K9 with 5 MPL. On this loyalty mech, though, I run 5 med pulse and call it good; I save the PPCs for the SC (with a couple machineguns). MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP / BATTLEMECHS; 1. The Timber Wolf is a second generation OmniMech and spearheaded the first Clan invasion of the Inner Sphere. Enhanced ECM skill node no longer applies a Stealth armor cooldown bonus to Clan mechs (which don’t have access to this armor) Patch Files (Direct Download) To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. ). other chassis which can do this well include, in no paticular order: Spider Jenner Wolfhound Locust Panther Arctic Cheetah Myst Lynx. Radio waves This. . At least to me. TAG will make the stealth mech targetable, but it won't turn ECM/Stealth off like PPC and NARC do. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. Okay, a normal ECM bubble can be disabled easily via UAV, BAP, counter ECM or tag (and narc, but almost nobody uses narc anyway). So a Clan medium mech can definitely field a larger ballistic weapon +. Ecm Started by Ramagar, Jun 08 2015 06:03 PM Balance. [/color] 25% increased sensor range [1] 25% decreased target level acquisition time [1] allows targeting of unpowered 'Mechs within 120m. seeing as lights exploit the broken ecm system to their almost effect by being able to swing wide from the side and get behind them or just get behind them some other way and get away with being unseen because of their phantom mech ability and hiding them from sensors and map would hate anything that. Philanthropist; 149 posts Posted 29 November 2017 - 01:49 PM. MWO is all about pure DPS. Is the Shadow Cat any good? Should I get a Hellbringer instead?Hellbringer is pretty good, ECM with Gauss/PPC or pulse lasers. The goal of changes to the ECM was to shift more weight from the skill tree bonuses towards the base stats of the equipment to help. I've heard a number of ways to deal with light mechs (shooting the legs with lasers on chain fire, positioning, and such). Are there more medium or heavy mechs in Battletech that has ECM, jump jets and decent firepower, but haven't been introduced to MWO yet, at the. If you are in counter mode, you will be visible as per normal and you will counter an ECM within 180 which would also be a tell. It has no effect on units friendly to the unit carrying the ECM. g. Of these Arctic Wolf (only 3 variants of which are omni and can mount ECM) and Shadow Cat are considered decent. Technically, modifying a BattleMech is extremely tricky and risky, which is why few people would do so - on the other hand, the same goes for upgrades such as Endo-Steel, installing a Beagle Probe, or swapping your lasers out for a bunch of PPCs, etc. The pirate will be one of the fastest knife fighters in the game limited to mostly lasers. Edited by Zyllos, 18 September 2014 - 12:32 PM. Stealth armor and OP machine gun lights. Many of the most famous and popular designs are heavy 'Mechs. Pariah Devalis, on 23 May 2014 - 09:44 AM, said: Short answer, in table top it is, but most likely not here in MWO. txt : A guide explaining what changes are applied by the game when you change settings in game. I know I want ECM on most of My Mechs, but if a Team mate is carrying one, cool. Well, mechs inside an ECM's range will have their sensors cut off (maybe this is the reduced range). Back to top #3 Mcgral18. Test it with a pal in training room and you will see. If PPC's jam out ECM, PPC's also jam out Beagle. MWO: Viper VPR-SCS (LGD) Legendary Mechs. Member. Unlike other Locusts, it has no weapons in the arms. If ECM was available for every chassis, how often would you equip it while PUGging? All the time (248 votes [80. So something that gives both might be a blood asp with ECM and LRMs or something like that. Lights- Oxide, Jenner K & D, Huggin, Raven 4X, raven 2X and the two missle locusts. Posted 14 December 2020 - 10:11 PM. These 'mechs are usually very fast and/or can provide AMS/ECM cover for the team. No longer partially counters ECM. Unlike Raven, ECM is somewhat workable on this mech since it has enough firepower. No ECM on your mech: Enemy can lock you below 800m without any sensor range skill. I would also put it on the table that a BJ-1X (8x MLas, STD280) SHD-2K (3x SRM6+A. MWO already allows us to customize our 'Mechs beyond what would be deemed feasible,. You need to get a counter-ECM on the target. there are more ECM Mechs coming soon with the Inner Sphere Resistance heroes and the Clan wave 2/3 Heroes, the Wolfhound Grinner and 2 varients of the Ice Ferret (the hero and 1 cbill varient) will get ECM. At first, only the following variants will be ECM capable:BAP is a waste of space on an LRM mech - TAG nullifies ECM and lets you target mechs out to 750m+ (energy range quirks apply to TAG too) so BAP is only essential for streaks. I sometimes swap some PPCs for a LBX10, less pinpoint but it's fun as well. As for ECM marauders: MAD-5L : Has Stealth Armor, which doesn't show up until at least 3063. Some mechs can afford to invest zero points into Mobility. Reality doesn't care about theory and lower arm actuators. If ECM is "fine", why is the 8 man que almost devoid of any group not running 5-8 ecm mechs?. To use the Active Probe is simple; simply have it. CTF-0X had a chance to be solid, but 0 LT/RT high mounted energy hardpoints basically nullified that. Clan: ACH with 6 LMG and 3 HML. In the current state you are forced to use these light ecm mechs to have a good chance of countering the other light ecm mechs of the enemy. I get regularly left. There doesnt appear to be a delay on swapping ECM states, so as soon as you see lrm volleys go up just switch it over and watch them harmlessly fly away. Then landed a 35 ton mech, with a GM-60 standard engine and a little less armor and structure as a Blackjack, it packed an AC-10 with 23 shells and 1 small laser,. Unlike TAG that requires the firing 'Mech to maintain a Line-of-Sight on the missile target, the NARC Beacon allows a 'Mech. If team A's scout gets close in to Team B's units. It literally never worth it to try an ecm mech for a brawl. Then you pull back to cover, turn off stealth, let the heat and jam bar dissipate and you're good to go again. I use 55inch tv and high resolution with advanced zoom and can easily spot ecm and stealth mechs from 1400meters using naked eye targeting mark one using said tv but can't for the life of me understand how people shoot. While it's slightly slower and hotter than a normal Wolfhound, the added sneak from the ECM allows you to flank with near-impunity. Other BAP features gets overridden by the active ECM. Edited by. If an enemy ECM is between you and your teammates I don't think the information is relayed to them. Lights- Oxide, Jenner K & D, Huggin, Raven 4X, raven 2X and the two missle locusts. 3) Other symbols Target This enemy mech is marked by TAG from a team member. Most builds tend to run it with 4-6 ERML, 3 AMS, and ECM. JM6-A Dual Gauss. The Grinner takes the staple 5MPL Wolfhound build, and adds ECM to it. . Other than narc's SEVEN second cool down. Member. Here you can engage in 12-v-12 company-sized battles or 1-v-1 and 2-v-2 gladiatorial personal duels. Light mechs that have the most missile hard point of their class should not carry ECM modules otherwise they are impossible to beat in other light me. The disadvantage would be a greater diversity of mech builds that include ECM. The most traditional sniper mech in MWO is a dual Gauss Jagermech. Bap should counter one ecm near it but if you are wolf packing with other ecms the overlapping ecms will nullify the bap. what they said hellbringer is the best ECM capable. King Crab KGC. Essentially it boosts radar coverage, locking and scan strength. A uav or two will counter ecm lights easily enough even without any points into aux tree. Its more of the mobile/supportive peaker. Member. Edited by El Bandito, 17 September 2014 - 08:45 PM. I just learned that jump jets and ECM are for now mutually exclusive technologies in the game. Description. Wow, this went off-topic fairly. Realistically, how many players outside of the S-SRM/LRM boaters, actually use the HUD to lockon and target other mechs?Light BattleMechs. The Best/worst Ecm Scout Mech Started by Spinning Burr, Jan 17. There is also the option of using a 300 STD engine (same weight as the 300 LFE) and build a bit of a zombie since the loadout. So the goal is to create a counter to light ECM mechs. Might as well remove all ECM hardpoints and allow any mech to mount it, because its now significantly worse than BAP, CAP and TC1 which any mech can mount, and take into account that ECM is no longer a thing when rebalancing mechs. 14%]). You encounter an ECM light, you might have a chance (if you're fighting a commado, if it's a 3L, good luck unless you. MWO can not target any enemy mechs "hidden" by the ECM AOE. Dropping the engine a little doesn't hurt much, it's better than sacrificing more heatsinks. Quite fast, very high ballistic hardpoints, overall fun to use even with brawl builds. Arctic Cheetah: Well, it's my favourite 'Mech. MechSpecs is a community for every level of MechWarrior Online fan. Escort role: Adder is quite nimble, Cougar can carry ECM, well-played Kit Fox can be effective too. Light mech with excellent high mounted energy hard points. Only a uav would counter the wolf pack of ecms. and it has a good heat profile. The best fundamentals to learn are sticking with the team and trying to constantly fire at enemy targets of opportunity at minimum trade cost. I have had a lot of trouble getting my Archer-5W to work. ECM-ed clan assault with omni-pods. Standard button for Stealth Armor is M. Other strong contenders are the blood asp, and the night gyr. Most of the mechs the others have mentioned are really good. Add 2 additional Hellspawn 'Mech Variants to your pack for $15. You get an agile and reasonably fast 45 ton mech that can carry two lasers and triple streak-6s with ECM and 4 tons of ammo and maxed armor that also has very good jumping ability. Maybe not the best medium mech for LRMs if you look at the quirks, but the most flexible. They help and as long as there isn't a lot of enemy ECM are pretty effective. Also, the 'Mechs fielding ECM are usually carrying ballistics or energy weapons anyway, so it isn't much of a counter. Posted 05 December 2012 - 03:17 PM. your bap will always disrupt one of the other teams ECM, the closest, how that relates to two people in your team with bap effecting two ecm mechs i've no idea, either both will work on the closest mech, or the second will ignore the closest and effect the next closest enemy mech. CS 2019 Top 8 Qualifier;Cicadas are junk. It works the same way as an ECM in counter mode. This guide is intended to familiarize new players to MWO; no previous knowledge of BattleTech in its. It can have ECM, a single jump jet, and a nice mixture of 2x Large Pulse and 5-6-ish ER-ML (this is technically a little flexible). These two mechs are ultimate stealth squirrels. Any thoughts? Back to top #2 Carrioncrows. Also included with each pack is the new mini battle pass system driven by 'Mech XP. makes you appear cold in thermal vision. CDA-3M, the lightest Inner Sphere Mech able to do ECM+Gauss, however 3 ERLL or 2 (ER)PPC or 3 Light PPC may be better Suitable Clan Mechs Arctic Cheetah, fast, well armed 30 ton Mech, can jump, take ECM, but is restricted to lighter weapons, however with 6 ER Medium lasers it would do 42 damage at 400m,Most deadly light hunter is the Arctic Wolf ACW-A (fight me). ECM with both skill notes (30% base + 45% = 75% as before): Enemy range is now reduced by the "old" 75% to be at 200m without any skills that. Uh, have you been playing in a heavy or assault lately that has no ECM and isn't very fast? Especially on a large, open map like Alpine, Caustic. 2021 LOYALTY REWARD 'MECH STATS! 2021 Annual Reward Mech Patter Preview! Greetings MechWarriors! Just a quick post to update you with the Stats and Quirks for the upcoming new 'Mech variants in the 2021 MECHWARRIOR ONLINE ANNUAL REWARDS PROGRAM. Clan mechs except marauder 2-c have omnipods with ecm hardpoint inside so you can install that on a different base chassis Light: Arctic Cheetah ACH-P KitFox KFX-C MistLynx MLX-C Medium: Shadowcat SHC-B Heavy: Hellbringer HBR-Prime Assault: Marauder IIC MAD-11C-D Edited by Chaossaur, 22 July 2017 - 08:08 PM. Also, vs emchs with ams, volley fire those missiles, while vs regular mechs chainfire them if you gonna have to face them for the screenshake. Atlas AS7-K3, lots of bonus arm armor + JJ !Ecm, Light Mechs, Horrible Electronic Warfare Sim. When it is equipped to your Mech, an entry for it shows up in the weapon groups HUD element that displays the ECM’s range as well as the mode it is currently in. Bushwhacker X1, three torso mounts, and a narrow front profile. You can find the Stealth Armor under Armor options like Ferro and light ferro in the Mechlab. Long answer, expect omnipods with an ECM hard point only for mechs with ECM variations in the lore. Soon enough the Clans will have their Medium ECM mech that is much better than the Cicada. One set of their side torsos gets a big armor buff, which is what I run. 75(75% of Enemies Radar Distance or 200m) which meant that at 200m or below enemies could see you as if you didnt have ECM, the new base is 0. It’s a trial mech in a laservomit configuration right now so you can take it for a test drive. . MWO / FORUMS / SUPPORT & FEEDBACK / FEATURE SUGGESTIONS; 4 [Suggestion] Ecm Imbalance Started by destroika, Jan 18 2015 08:46 PM Prev; Page 3 of 3 ; 1; 2; 3; You cannot reply to this topic; Go to first unread post; 52 replies to this topic #41 IraqiWalker. Cyclops 10-Q and the Maddog-A have a good missile hard points as well. I have made a few video guides (like ECM, ARM LOCK, CHAIN FIRE, MODULES, ect) that i think might help you with MWO at the start. (the commandos I am not sure about running as LRM boats) Mediums- This is wide open with many good mechs, but the Griffin works wonders. Victor Dragonslayer and Basilisk are pretty damn solid. its like a blood asp b but at 75 tons. 4) Bushwacker-P2. This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. It's better to invest those points. This mech buying guide is designed to give players who want to get into competitive MWO an idea of what to go for in terms of mechs and builds. Roughneck Hero mech - Bolt - 4 high mounted shoulder ballistics. Occasionally (18 votes [5. I ran a Mad Dog LRM build for a long time, but recently switched it to a hybrid LRM/ATM build for better. there will be a real need for more BAP on mechs. Night star 10P - can do 4 arm mounted RAC2s, with quite high arms, one of the best RAC builds out there. There are quite a few examples of ECM mechs that have atrocious hardpoints or no quirks at all out there (mad2c-d isnt one, it just has very few things it can do semi well). Finally, there's a sort of "catch-all" term, "Line 'Mech". A great LRM boat. Here's my situation. You need to be running an ECM mech. The Fafnir is best described as a turret assault mech - slow and clunky, but heavily armed and armored. . running around at crazy range under cover of ECM with high-mounted ER Large – and takes it to a whole new level. The benefits of friendly disrupt mode ECM are as follows (for the purposes of this list “protected mechs” means the mech carrying ECM and any mechs on the same team as the ECM mech that are within 180m of the ECM mech): Protected mechs are ‘cloaked’--the targeting range for a cloaked mech is 25% of normal. no Commando has Jumpjets, and I find the SDR-5D to be far superior to the ECM Commando variant, that is probably the worst Commando. I recommend to stay on Long range with this mech because the side Torsos are a Little bit fragile. Ecm Clan Mech That Can Carry Gauss Started by eminus, Jan 21 2019 01:21 AM. cAP increases sensor range by 25%, decreases Target Data time by 25%, and you can detect shutdown mechs within 150m. Engage enemy ECM mech within their ECM bubble, swap to counter ECM, and hold lock while a team mate rains LRMs. clicking armor arrows now selects the text input to better indicate that armor can be typed in. LCT-1E 20 tons - 6SL. So at 700 meters out a turret can spot an ECM mech, allowing for LRMs to rain in? Seriously? The turrets in this game are just annoying. Together with the current netcode problems it's impossible to win a 1on1 fight against one of them. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. Lots of heat sinks. Other classes (enemy) go hungry (damage points, and destroying em), and the armor is like wood other than metal. Try not to peek and shoot from the same place twice, one alpha from an assault and you're dead or legged. First, welcome back to MWO! Second, you should not view light mechs as beginner mechs and bigger=better. Best used as Team Support, giving ECM / AMS cover, LRM Support and additional Lasers in close range combat. There are two, ECM in MWO / MW5 usually means Guardian ECM, the other is MW5 only being EWCM, the more primitive weaker version created originally for the first Raven and Cataphract Mechs made by House Liao, present on a few variants in MW5. When fired at a 'Mech, the missile clamps onto the target and transmits homing information for friendly missiles. MWO already allows us to customize our 'Mechs beyond what would be deemed feasible, though it. The speed of lrms are already crap. My vote was for cicada 3M as the weakest of the choices. See full list on mwo. ECM: +75% stealth. There are several medium Clan mechs that are able to mount ECM (or just some variants of those): Arctic Wolf, Ice Ferret, Shadow Cat, Black Lanner. Furthermore, people chat about team effort, but then team leaves assaults behind, or alone. I don't know if there is a "best" Mech for ECM, but there are decent choices. This Mech runs up to 150kph, has decent armament, has ECM and TAG equipped, full Ferro Fibrous armor and is heat efficient. The Archer Tempest has ECM because of the in lore 'ghost mech' ability displayed by Morgan Kell during his battle with Yorinaga Kurita. I can either use ferro armour, which means more protection plus a half tone of extra equipment space. (the commandos I am not sure about running as LRM boats) Mediums- This is wide open with many good mechs, but the Griffin works wonders. When it is equipped to your Mech, an entry for it shows up in the weapon groups HUD element that displays the ECM’s range as well as the mode it is currently in. there are more ECM Mechs coming soon with the Inner Sphere Resistance heroes and the Clan wave 2/3 Heroes, the Wolfhound Grinner and 2 varients of the Ice. Black Lanner Bellonarius. Along with the Battlemaster, which also mounted Command Consoles in. Great support mech, but best for me is 3xMPLas with 3xLasAMS and ECM. It will be hot with 2x ERPPC. I would consider Sun Spider with 2x ERPPC and 2x UAC5 with ECM as sniper with ballistic back up. No longer grants stealth to nearby. Giving it to mechs with more energy slots is better and more balanced in my opinion. Locust Pirate's Bane and Commando 2D - these two pests can annoy people to death. IS. The idea of "scouting" as a light mech or "supporting" with Narc, ECM, AMS, etc. Marauder with triple RAC/2 or Rifleman Dab with triple RAC/2. de]. Probably one of the better options for Quickplay on this list. F***ing Ecm. When stealth is activated the mechs ECM *cannot be countered by Active Probe or ECM-Counter mode*. 55 tonner that can mount 2 MRM30s with jumps and ECM. 5 Mechs with AMS = all missiles shot down = infinity seconds to kill. The mere fact that you can change your omnipods, so that you can adjust your hardpoint to tailor your build, gives Clans more effective builds per chaises. Unlike TAG that requires the firing 'Mech to maintain a Line-of-Sight on the missile target, the NARC Beacon allows a 'Mech to fire. . TAG does work to allow you to target stealth mechs, but it *doesn’t stop the disrupt effect within 120m*, so an enemy stealth mech will prevent you getting any locks if they are close by. I grew up on the the table top game and of course loved it. MWO / FORUMS / SUPPORT. The Patron Saint; 6,133 postsIts not "countering" the ECM at all. If you are within 180 meters and in disrupt mode, you will always cause the low signal warning and hud flicker. I like the Shadow Cat, it is effective and fun to play, but this mech is. Need More Ecm ‘Mechs Started by Hawk819, Jul 27 2017 07:21 AM. Member. 84%] - View) Percentage of vote: 5. Of these Arctic Wolf (only 3 variants of which are omni and can mount ECM) and Shadow Cat are considered decent. The Sun Spider is very interesting mech and can use even ecm. slots will now turn red when over, as tonnage does. Bad Company; 241 posts Location Long Island, New York, USA; Posted 01 July 2015 - 05:49 PM. ECM 4xSRM4 for close range combat. ECM is not really that useful quite frankly. The best fundamentals to learn are sticking with the team and trying to constantly fire at enemy targets of opportunity at minimum trade cost. Then it should be able to slink out of sight and relocate within a reasonable amount of time (in an ideal world). In MWO, they are front line assassins that can't be stopped, now that our friends at PGI have OP'd the ECM. Currently large laser mechs are going to be at a disadvantage as there are many PPC mechs that will be shooting and scooting while you need to hold that laser on target. Once they reach the front line however, these monsters use their awesome weaponry to. It’s a trial mech in a laservomit configuration right now so you can take it for a test drive. You are better off mounting two PPC in one arm of a mech, then two either ER laser or Large Pulse Laser in the other side. 4. " Simplified, yes, but still a good description. and some punchy 6 CERML for those 200m lrm dead range. 2,021 posts Location Germantown, MD; Posted 08 March 2015 - 11:31 AM. I'll take a superchicken all day over a faster firing, slower, un-ECM'd mech. Adv. Light 'Mechs are those that weigh between 20 and 35 tons. Cheap? The Griffin 2N is a banger. It is very mobile mech. ECM, or E lectronic C ounter M easures works to impair enemy sensors by reducing the range at which the carrying. I hesitated to give recommendations, because. Mechs that can mount ECM Currently only the following 'Mechs can mount ECM: Commando COM-2D Raven RVN-3L Cicada CDA-3M Atlas AS7-D-DC The Jenner JR-7D was supposed to mount an ECM, but was voted down by the Devs at the. Shadow of the SPQR Jan 10, 2017 @ 6:22pm. Please dont give ecm to mechs with 2 or more rocket slots. BAP (allows target locking powered-down mechs, potentially counters one enemy ECM, slightly decreases lock time due to increased sensor range) Targeting computers in theory will reduce lock times very slightly because they increase your sensor range but this effect may not be noticeable in any practical way. Highlander. ECM is meant to slow down locks. More ECM mechs means more scout spotters, more BAP, more TAG, more Narc. tons) are still versatile, but generally with bigger and heavier weapon payloads. but should be a bug. Preferably one that doesn't suck balls and move like a freight train. I have had a lot of trouble getting my Archer-5W to work. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. So my recommendations are: Warhammer WHM-6R Timberwolf TBR-S or other variant if you're not a fan of JJs. Well, One could build the MWO version of the Atlas AS7-D-DC with an ECM unit. Theres a radar on every mech with a basic atound 750m - 800m not sure exactly. both with more armament than any other mech with ECM other than an Atlas DDC. I respectfully disagree on putting new players in a forgiving Mech, e. Instead, each mech has a jump jet capacity which. Raven RVN-3L Build “Speed Freak” Fastest Light Mech with ECM, SSRM2s and TAG! There is still no light Mech on this blog so let´s change it. The usable tonnage does take massive hit (only 33. The advantage would be that players can drive the mech they want to drive with or without ECM. We're getting 2 more ecm mechs.